mediajesus

Description
hot news from the latent fields

near art/tech/science

bot for feedback:
@mediaresource_bot

email:
[email protected]

our studio:
www.kargat.studio

my projects archive:
www.ildar.io
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1 month ago
mediajesus
1 month ago
One of the first big projects, …

One of the first big projects, I've been developing as a creative director during last 3 months at my new job is coming to life in few days 🎉
Had a great pleasure communicating with many creatives from all over the world regarding this assignments. With someone we even managed to establish fruitful remote collaboration networks. Now spending a lot of time in the studio finalizing the opening show, wish me and our team best of luck on the event itself🙏🏼 For sure i will be sharing many artistic and technical insights here later ❤️

1 month, 2 weeks ago
While having a lot of fun …

While having a lot of fun with the projects that I craft as a creative director, I am proudly sharing some news from my "independent artist" sub-personality. Our kargat.studio collective was nominated to participate WIP festival in Nicosia, showcasing our recent project RxTx
We are not travelling ourselves and are very thankful for the festival team for their support and technical assistance onsite.

4 months, 1 week ago

I am looking for a skilled UE developer willing to relocate to Bahrain for at least 1 year contract to work on interactive installations, events and exhibition booths. Requirements to the candidate:

- Extensive experience with Unreal Engine, solid blueprint scripting is a must, C++ programming would be a benefit
- Strong skills in asset management, animation, lighting and rendering within Unreal Engine.
- Good understanding of Niagara Particles, Metahumans; nDisplay would be a benefit
- Experience of integrating interactive controls into Unreal Engine projects, creating projects that communicate with external plugins/software/hardware
- Experience of collaborative work in a fast-paced environment
- Passion for innovation and creativity in multimedia, that is supported by your ability to quickly learn and implement new technologies, tools, and techniques
- All other skills relevant for the interactive media production, like TouchDesigner, Physical Computing, AR/VR, ML/AI, mo-cap, etc would be a good benefit

At this point I can not provide much more detail about the company in public. I am sharing this to a narrow audience of my channel subscribers as this particular position in my team is very important to me. Please DM me for any questions and ultimately send me:
- your portfolio showcasing previous Unreal Engine projects, particularly those involving interactive and/or immersive experiences.
- your CV
- your salary expectations

4 months, 2 weeks ago
mediajesus
6 months, 3 weeks ago

History of Computer Art by Thomas Dreher
#book

8 months, 3 weeks ago

Tactical Publishing: Using Senses, Software, and Archives in the Twenty-First Century

In this recently published book Alessandro Ludovico argues that the new ecology of publishing should be based on three main elements: the stimulation of our senses, the role of software in forming the publishing infrastructure, and the importance of archives. During this transition from the current post-digital phase to the next phase, independent publishers and artists, as well as readers and machines, will enable new structures and actions that realize the potential of publishing and the preservation of content, thereby enriching social practices. The author also considers the crucial social role played by new forms of libraries, as artists and publishers shape the coming publishing world in its various manifestations. Combining analytical accounts of tactical strategies with examples from artworks and experimental practices, the book concludes with a manifesto for publishing in the twenty-first century

#book

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