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123. Admiring the Game Design in Hyper-casuals
? Reading time: 12 minutes
? #gamedesign
☁ Article from blog of our friend: https://chiragchopra.com/blog Some may argue that hyper-casual is probably one of the easiest genres to analyze when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?
122. Design Flow in Games
? Reading time: 8 minutes
? #gamedesign
☁ Author of Journey, Jenova Chen wrote short article about things needed for creating ''flow'' in games
121. How Tough Is Your Game? Creating Difficulty Graphs: Part II
? Reading time: 8 minutes
? #gamedesign
☁ Second and final part of articles about measuring difficulty in games
120. How Tough Is Your Game? Creating Difficulty Graphs: Part I
? Reading time: 8 minutes
? #gamedesign
☁ Having trouble figuring out how difficult your game really is? Xibalba Studios lead game designer Rafael Vázquez devises a method for plotting difficulty -- and uses three popular sidescrolling action games to test the theory, in the process explaining how difficulty meshes their overall design.
119. How to Create a Hyper-Casual Game: Design, Monetization, Cost
? Reading time: 8 minutes
? #gamedesign
☁ Hyper-casual games are in trend. According to SensorTower, from 2017 to 2018, hyper-casual game development company Voodoo moved from twenty-fifth to third on the list of the world’s leading companies by app downloads. With nearly a billion downloads, Voodoo only lost to Facebook and Google. Its Helix Jump game has been domineering both the Apple App Store and Google Play Store.
118. How to Design the First Five Minutes of Your Game
? Reading time: 5 minutes
? #gamedesign
☁ As every personal development trainer teach, first impression is the most important. And your game, has to build this first impression perfectly to increase retention.
117. Linear algebra for game developers: Part II
? Reading time: 10 minutes
? #programming
☁ Second part of article about linear algebra for game developers
116. Linear algebra for game developers: Part I
? Reading time: 10 minutes
? #programming
☁ I decided if I'm going to write about linear algebra, I might as well start at the beginning! This will be review to many of you who have written games before or taken classes in kinematic physics, so please bear with me for this introductory post -- I will get to more advanced topics later.
114. Technical Tips for Environment Artists: Part 1
? Reading time: 10 minutes
? #level_design
☁ Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.
Sharing my thoughts, discussing my projects, and traveling the world.
Contact: @borz
Last updated 3 days, 20 hours ago
Telegram stands for freedom and privacy and has many easy to use features.
Last updated 2 months, 1 week ago
Official Graph Messenger (Telegraph) Channel
Download from Google Play Store:
https://play.google.com/store/apps/details?id=ir.ilmili.telegraph
Donation:
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