Games Development

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Channel with useful articles for people who want to get in Games Development. Contacts for questions and friendly discussions: @gamedev_contact_bot
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4 years, 8 months ago

​​123. Admiring the Game Design in Hyper-casuals
🕗 Reading time: 12 minutes
📌 #gamedesign
Article from blog of our friend: https://chiragchopra.com/blog Some may argue that hyper-casual is probably one of the easiest genres to analyze when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s a trend that will die soon. I beg to differ, and I wonder who are these people and why do they argue so much?

[​​](https://telegra.ph/file/c6fcf347664152a917384.jpg)**123. Admiring the Game Design in Hyper-casuals**
4 years, 11 months ago

​​122. Design Flow in Games
🕗 Reading time: 8 minutes
📌 #gamedesign
Author of Journey, Jenova Chen wrote short article about things needed for creating ''flow'' in games

[​​](https://telegra.ph/file/214f0e9a355ca6e24babe.jpg)**122. Design Flow in Games**
5 years, 1 month ago

​​121. How Tough Is Your Game? Creating Difficulty Graphs: Part II
🕗 Reading time: 8 minutes
📌 #gamedesign
Second and final part of articles about measuring difficulty in games

[​​](https://telegra.ph/file/e87ec2a2d37ef9c530687.jpg)**121. How Tough Is Your Game? Creating Difficulty Graphs: Part II**
5 years, 2 months ago

​​120. How Tough Is Your Game? Creating Difficulty Graphs: Part I
🕗 Reading time: 8 minutes
📌 #gamedesign
Having trouble figuring out how difficult your game really is? Xibalba Studios lead game designer Rafael Vázquez devises a method for plotting difficulty -- and uses three popular sidescrolling action games to test the theory, in the process explaining how difficulty meshes their overall design.

[​​](https://telegra.ph/file/6593a4b65579e0e424e78.jpg)**120. How Tough Is Your Game? Creating Difficulty Graphs: Part I**
5 years, 2 months ago

​​119. How to Create a Hyper-Casual Game: Design, Monetization, Cost
🕗 Reading time: 8 minutes
📌 #gamedesign
Hyper-casual games are in trend. According to SensorTower, from 2017 to 2018, hyper-casual game development company Voodoo moved from twenty-fifth to third on the list of the world’s leading companies by app downloads. With nearly a billion downloads, Voodoo only lost to Facebook and Google. Its Helix Jump game has been domineering both the Apple App Store and Google Play Store.

[​​](https://telegra.ph/file/d64132647c7dc8dfa1716.png)**119. How to Create a Hyper-Casual Game: Design, Monetization, Cost**
5 years, 4 months ago

​​118. How to Design the First Five Minutes of Your Game
🕗 Reading time: 5 minutes
📌 #gamedesign
As every personal development trainer teach, first impression is the most important. And your game, has to build this first impression perfectly to increase retention.

[​​](https://telegra.ph/file/7225e20c2244b2e54adeb.jpg)**118. How to Design the First Five Minutes of Your Game**
5 years, 4 months ago

​​117. Linear algebra for game developers: Part II
🕗 Reading time: 10 minutes
📌 #programming
Second part of article about linear algebra for game developers

[​​](https://telegra.ph/file/d45a593d62e0e4b22f3e7.jpg)**117. Linear algebra for game developers: Part II**
5 years, 5 months ago

​​116. Linear algebra for game developers: Part I
🕗 Reading time: 10 minutes
📌 #programming
I decided if I'm going to write about linear algebra, I might as well start at the beginning! This will be review to many of you who have written games before or taken classes in kinematic physics, so please bear with me for this introductory post -- I will get to more advanced topics later.

[​​](https://telegra.ph/file/e87e617bbd20e245fcce4.jpg)**116. Linear algebra for game developers: Part I**
5 years, 5 months ago

​​115. 5 Easy Ways to Improve your Software Development Process
🕗 Reading time: 10 minutes
📌 #motivation
Everyone gets pleasure from ticking tasks off of the todo-list, right? At least, I do. But it’s no longer fun when you feel like you’re drowning in work with too many things to do, or feel like you’re trying to juggle too many balls at once.

[​​](https://telegra.ph/file/5ea64a13442fc1b859381.jpg)**115. 5 Easy Ways to Improve your Software Development Process**
5 years, 5 months ago

​​114. Technical Tips for Environment Artists: Part 1
🕗 Reading time: 10 minutes
📌 #level_design
Harry Gray allowed us to repost his guide with numerous technical tips for environment artists.

[​​](https://telegra.ph/file/4852aaf9e3687ac86c607.jpg)**114. Technical Tips for Environment Artists: Part 1**
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