Honkai: Star Rail - Zeta

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News, info and more about HSR!
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Please speak only English in the comments🤍

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5 days, 17 hours ago

2.7🗿

Traces 1
When an enemy is in Weakness Break, its action is delayed by 15%.

That means, if Fugue is used to trigger a Weakness Break, you can delay the enemy's action by a total of 80% (15% + 25% + 15% + 25%).
If you use the Harmony Trailblazer as the main character, you can add an extra 60%, bringing the total delay to 140%.
If the Harmony Trailblazer triggers an Imaginary Weakness Break, the action delay would be even greater.

Also, a correction regarding the Skill's negative effect—it doesn't cause Burn. The correct version should be:

Skill
Choose an ally, increase their Break Effect, and make their attacks inflict a special effect with a chance to apply the negative effect "Blazing Flame" on the target. At the same time, Fugue gains an enhanced Basic ATK. Last for three turns.
Blazing Flame: Enemies affected by this effect have their DEF reduced by xx%.

#Shiroa TL: #Seele
-〚ZZZ | Genshin | WuWa
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6 days, 10 hours ago
6 days, 17 hours ago

It’s worth mentioning that they added two Hoolay without a fire weakness in the same layer of future Chaos .💀

TL: #Seele

1 week, 2 days ago

另外,她在正常状态下只有一条尾巴
最后,停云变强的代价:🪭-1😂

Additionally, she has only one tail in her normal state. 
Lastly, the price Tingyun paid for her new form was losing one of her 🪭😂

1 week, 3 days ago

From us, not the official. That's also why it's 11 instead of 12; I was worried you might misunderstand.

1 week, 3 days ago

10/10 11:00 (GMT+8)
🦊

3 months, 1 week ago

[HSR 2.4] About Jiaoqiu and Yunli's DMG Boosts

#HomDGCat #HSR

When Jiaoqiu's E1 DMG increase was nerfed from 48% to 40% in v4, it was also changed from an additive boost to an independent multiplier boost.
That is, it changed from adding 48% to DMG Bonuses to multiplying the DMG by 1.4.
In v5, it was switched back to an additive boost.

Yunli's E1 DMG increase of 20% also used to be an independent multiplier boost. It was nerfed to an additive boost in v3.

Independent multiplier boosts are powerful but very rare. As of 2.4v5, no character ability provides such boosts, but certain challenge buffs do.
For example, the 50% boosts to Basic ATK, Skill and Ult DMG in the current (2.3) Apocalyptic Shadow.

3 months, 1 week ago

[HSR 2.4v5] MoC and AS changes

Memory of Chaos
Regenerates 15% Energy for all allies
↓↓
Deals DMG to all enemies

Apocalyptic Shadow
Enemy HP lowered by 3%, Toughness slightly lowered

homdgcat.wiki/sr/chaos
homdgcat.wiki/sr/shadow

#HomDGCat #HomDGCatWiki #HSR

3 months, 1 week ago

[HSR 2.4v5] Jiaoqiu v5 Changes

Pyrograph Arcanum (Ultimate)

Sets the number of "Ashen Roast" stacks on enemy targets to the highest number of "Ashen Roast" stacks present on the battlefield. Then, activates a Domain and deals Fire DMG equal to 100% of Jiaoqiu's ATK to all enemies.
While inside the Domain, enemy targets receive 15% increased Ultimate DMG, with a 60% base chance of being inflicted with 1 stack of Ashen Roast when taking action. This effect can only trigger once per enemy turn, for a maximum of 6 times. The trigger limit is reset every time Jiaoqiu uses his Ultimate.
The Domain lasts for 3 turn(s), and its duration decreases by 1 at the start of this unit's every turn. If Jiaoqiu gets knocked down, the Domain will also be dispelled.

homdgcat.wiki/sr/change

#HomDGCat #HomDGCatWiki #HSR

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Genshin Impact & Star Rail Wiki By HomDGCat | 原神星穹铁道数据库 妮可少女制作

3 months, 2 weeks ago

[HSR] A placeholder for Kafka's default skin name was added to the game in 2.4 beta, suggesting that she may be the first character to have a skin (in at least 2.5)

#HomDGCat #HSR

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