Everyday Unity

Description
A game developer and tech lead in a top grossing company posting Unity, programming, and gamedev related stuff that I find interesting
Website: https://gamedev.center
Author: @alexmtr

#unity #gamedev
Most used tags are:
#performance
#shader
#interview
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4 months, 2 weeks ago
4 months, 2 weeks ago

Introducing our new e-book: Unity’s Data-Oriented Technology Stack (DOTS) for advanced developers

Here's an overview of DOTS. Many people think DOTS is just ECS, but there are multiple packages and tools under this umbrella.

Of course, ECS is a big part of DOTS, which is why half of the book is about it, but you might be using DOTS without even knowing it, as some packages are jobified, and use burst/native collections under the hood.

https://blog.unity.com/engine-platform/new-ebook-understanding-unity-dots

#dots #book

Unity

Introducing our new e-book: Unity’s Data-Oriented Technology Stack (DOTS) for advanced developers

Unlock Unity DOTS secrets with this free e-book, perfect for advanced devs. 

5 months, 1 week ago

List Add is way slower (almost 3 times) in net9.0 preview 3 than with net8.0
dotnet/runtime

This is an interesting discussion and investigation into why performance significantly drops on one of the platforms after optimization in net9.0. I always love reading how engineers solve complex problems. It's fascinating to see what changes under the hood can cause such big differences in performance and how they track down the issue.

https://github.com/dotnet/runtime/issues/101437

#performance

GitHub

List Add is way slower (almost 3 times) in `net9.0 preview 3` than with `net8.0` · Issue #101437 · dotnet/runtime

With the latest preview 3 (net9) there seems to be a major performance regression on MacOS 14.4 (M2 Pro) with lists. Given that they are one of the most used types, it should receive special treatm...

6 months, 2 weeks ago
mixandjam/balatro-feel: Recreating the basic Game Feel …

mixandjam/balatro-feel: Recreating the basic Game Feel from Balatro

I've played Balatro a lot, and one of the reasons it's so satisfying is its animations and card behavior. Despite being pretty simple, the attention to detail is crazy. Once, I even caught myself staring at the card iteration animation, which is a plain white texture fade-out, but it blends so nicely with the overall flow.

https://github.com/mixandjam/balatro-feel

#feature #feel #balatro

6 months, 2 weeks ago
Noisy Nodes: Adds various noise generation …

Noisy Nodes: Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

https://github.com/JimmyCushnie/Noisy-Nodes

#shadergraph #noise

6 months, 4 weeks ago

Modern Git Commands and Features You Should Be Using

Switch, restore, sparse checkout, worktree, bisect

https://martinheinz.dev/blog/109

#git

martinheinz.dev

Modern Git Commands and Features You Should Be Using

<p> All of us - software engineers - use <code class="inline">git</code> every day, however most people only ever touch the most basic of commands, such as...

8 months, 2 weeks ago

Unity selected objects History Window

Also provides the favorites window. I tried a few open source solutions and this one looks the most straightforward.

https://github.com/acoppes/unity-history-window

#history #favorites #editortools

GitHub

GitHub - acoppes/unity-history-window: A simple selection history window for Unity.

A simple selection history window for Unity. Contribute to acoppes/unity-history-window development by creating an account on GitHub.

Unity selected objects History Window
8 months, 2 weeks ago

NEW Unity ECS Profiling and Analysis Tools - Unity DOTS

I haven't noticed these new graphs in the profiler while working with Unity ECS for quite some time: entities structural changes and entities memory. So I thought this video might be helpful to get acquainted with these new features. The entities journaling in 1.0 is already added as a separate editor window, so the hassle with the debugger is not needed anymore.

https://www.youtube.com/watch?v=UOH56gkfG4Y

#profiling #dots

YouTube

NEW Unity ECS Profiling and Analysis Tools - Unity DOTS 2022

***🛡*** Attend the Game Dev Guild Conference: https://www.tmg.dev/GDG22 ***🛡*** ***💬*** Come chat with other DOTS/ECS devs: https://tmg.dev/Discord ***💬*** ***🚧*** Resources Mentioned ***🚧*** - Setup new ECS 0.50 project: https://youtu.be/m\_ZDL2X9jvM - Shared Components Video: https://y…

8 months, 2 weeks ago

How to spy on your competition

Do you ever look at popular games and think “How did they do it?” Why are they so popular? How can I do that too? Should I be Tweeting more? (Hint: probably not).

There are a couple tricks to deconstruct how those popular games get so damn popular.

https://howtomarketagame.com/2021/01/25/how-to-spy-on-your-competition/

#marketing #gamedesign

8 months, 3 weeks ago

Unity WebGL platform and version comparisons with a lot of nice extras

Build reference collection for various Unity WebGL builds with different build settings. These live builds show the size, loading speed and capabilities of Unity WebGL builds to help you make an educated decision on what version might be best suited for your project.

https://github.com/JohannesDeml/UnityWebGL-LoadingTest

#webgl

GitHub

GitHub - JohannesDeml/UnityWebGL-LoadingTest: Unity WebGL platform and version comparisons with a lot of nice extras

Unity WebGL platform and version comparisons with a lot of nice extras - JohannesDeml/UnityWebGL-LoadingTest

Unity WebGL platform and version comparisons with a lot of nice extras
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