MIRICHEAT™ UE4 & UNITY GAMES #FREEDUROV

Description
UNREAL ENGINE + UNITY GAME CHEATS
SINCE 2019!!
ᴏᴡɴᴇʀ @MIRI_OWNER

NORTHEAST INDIA, ASSAM

PROVIDING FREE STUFFS & PAID AS WELL

MODDING / SOURCE CODE
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Community chat: https://t.me/hamster_kombat_chat_2

Twitter: x.com/hamster_kombat

YouTube: https://www.youtube.com/@HamsterKombat_Official

Bot: https://t.me/hamster_kombat_bot
Game: https://t.me/hamster_kombat_bot/

Last updated 1 month, 3 weeks ago

Your easy, fun crypto trading app for buying and trading any crypto on the market

Last updated 1 month, 2 weeks ago

Turn your endless taps into a financial tool.
Join @tapswap_bot


Collaboration - @taping_Guru

Last updated 3 days ago

1 month, 3 weeks ago

BGMI PRIVATE WALLHACK SOURCE AVAILABLE
WITH ANTI FLAG NO RECOIL

SUPER SMOOTH

DM TO PURCHASE @MIRI_OWNER

1 month, 3 weeks ago

BGMI WALLHACK MOD APK AVAILABLE MAIN ID 100% SAFE UNLIMITED KILL DM TO DEAL @MIRI_OWNER @Sanjay_Src

1 month, 3 weeks ago

BGMI WALLHACK MOD APK AVAILABLE

MAIN ID 100% SAFE
UNLIMITED KILL

DM TO DEAL @MIRI_OWNER @Sanjay_Src

2 months ago

PUBGLITE 32BIT OFFSET BASED

```
bool isObjectGameInfo(uintptr_t miri) {
return isObjectA(miri, "STExtraGameStateBase");
}
enum EParachuteState {
EParachuteState__PS_None = 0,
EParachuteState__PS_FreeFall = 1,
EParachuteState__PS_Opening = 2,
EParachuteState__PS_Landing = 3,
EParachuteState__PS_Launch = 4,
EParachuteState__PS_MAX = 5
};
void Gameinfo() {
    ImGuiStyle &style = ImGui::GetStyle();
    ImGuiIO &Io = ImGui::GetIO();
    static auto lund = ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
    style.Colors[ImGuiCol_WindowBg] = ImVec4(0.000f, 0.000f, 0.000f, 1.0f);
    ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
    ImGui::SetNextWindowPos(ImVec2(Io.DisplaySize.x * 0.5f, Io.DisplaySize.y * 0.1f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.1f));
    ImGui::SetNextWindowSize({250, 0});
    ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5, 5));
    ImGui::SetNextWindowSize({335, 120});

Vector3 VelocityOP = (Vector3 ) (g_LocalPlayer + 0xc8);
    auto RootComponent = (uintptr_t ) (g_LocalPlayer + 0x140);
Vector3 PlayerPos = (Vector3 ) (RootComponent + 0x118);
    auto CheckEnum = (uint8_t ) (g_LocalPlayer + 0x1ee4);//ParachuteState
    float Velocityop = 0.f;
    float Altitute = 0.f;
    float travlled = 0.f;
    float DistanceTraveled;
    travlled += DistanceTraveled / 100.0f;
    if (CheckEnum == EParachuteState::EParachuteState__PS_None) {
        float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
        Velocityop = SpeedCmPerSec / 100.0f;
        Altitute = PlayerPos.Z;
    }

if (ImGui::Begin("Game Information", 0, lund | ImGuiWindowFlags_NoTitleBar)) {
        auto Actors = getActors();
for (auto & Actor : Actors) {
if (isObjectPlayer(Actor)) {
if (Actor == g_LocalPlayer)
continue;
if (isObjectGameInfo(Actor)) {
                static bool blinkState = true;
                static float blinkTimer = 0.0f;
                blinkTimer += ImGui::GetIO().DeltaTime;
                if (blinkTimer > 0.5f) {
                    blinkState = !blinkState;
                    blinkTimer = 0.0f;
                }
                ImVec4 ballColor = blinkState ? ImVec4(1.0f, 0.0f, 0.0f, 1.0f) : ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
                ImGui::TextColored(ballColor,ICON_FA_CIRCLE);

ImGui::SameLine();
                ImGui::Text("Game Information");
                ImGui::Separator();
                ImGui::Text("%d Players alive with %d Teams, Real Players: %d",
                            static_cast((int ) (Actor + 0x5b4)),
                            static_cast((int ) (Actor + 0x5b8)),
                            static_cast((int ) (Actor + 0x430)));

std::string detailText = "Travelled distance: " + std::to_string(travlled) + "m (" + std::to_string(Velocityop) + "m/s)\n";
                detailText += "Current Player Altitude: " + std::to_string(Altitute) + "m";
                ImGui::TextWrapped("%s", detailText.c_str());

ImGui::Separator();
                if ((int ) (Actor + 0x5b4) <= 4 && (int ) (Actor + 0x5b8) == 1) {
                    ImGui::Text("Connected to lobby, please exit.");
                } else {
                    ImGui::Text("Match ID: %d, Time: %ds | %dm",
                                static_cast((uint64_t ) (Actor + 0x6b8)),
                                static_cast((int ) (Actor + 0x308)),
                                static_cast((int ) (Actor + 0x308)) / 60);
                }
                style.Colors[ImGuiCol_WindowBg] = ImColor(0, 0, 0, 230);
                ImGui::End();
}
            }
        }
    }
    ImGui::PopStyleVar();
    ImGui::PopStyleColor();
}
```

REGARDS @MIRI_CHEAT

2 months ago

Is there Anything else that you wanna buy Dm @MIRI_OWNER
Regarding mod or tools

2 months ago

BGMI WALLHACK CHEAT

NO 10YR
NO TERMINATION
NO FLAG
NO 1 DAY
ALL BAN FIXED
UNLIMITED KILL

REBRANDING ALSO AVAILABLE

DM TO BUY KEY @MIRI_OWNER

2 months, 1 week ago

Anyone suggest any good unity game

2 months, 1 week ago

BGMI 3.3.1 MAGIC BULLET OFFSET BASED

if (MagicBullet) { auto Lamda = *(uintptr\_t *) (g\_LocalPlayer + 0x490); if (Lamda) { auto Skeletal = *(uintptr\_t *) (Lamda + 0xb60); if (Skeletal){ uintptr\_t Ptr = reinterpret\_cast<uintptr\_t>(uintptr\_t(Skeletal) + 0x28); if (Ptr) { uintptr\_t offset = Ptr; auto& entity = *(TArray<uintptr\_t> *) (offset + 0x10); for (int i\_miri = 0; i\_miri < entity.Count; i\_miri++) { auto& BoxType = entity[i\_miri]; float& i\_X = *(float *)(BoxType + 0x88);                  float& i\_Y = *(float *)(BoxType + 0x8c);                  float& i\_Z = *(float *)(BoxType + 0x90); if (!(i\_X == 23.0f && i\_Y == 10.0f && i\_Z == 16.0f)) { if (i\_X == 23.0f) { i\_X = 100.0f; i\_Y = 120.0f; i\_Z = 170.0f; } } } } } } }

TEST YOURSELF

REGARDS @MIRI_CHEAT

2 months, 1 week ago

Bgmi 3.3.1 x64

#define GetWeaponID_Offset 0x5d52972
#define GetCurrentUsingPropSlot_Offset 0x5eb015c

REGARDS @MIRI_CHEAT

2 months, 2 weeks ago

Anyone send

PostRender: 0x
K2_DrawLine:0x
K2_DrawText:0x

Old/New version Offsets for BGMI
@MIRI_OWNER

We recommend to visit

Community chat: https://t.me/hamster_kombat_chat_2

Twitter: x.com/hamster_kombat

YouTube: https://www.youtube.com/@HamsterKombat_Official

Bot: https://t.me/hamster_kombat_bot
Game: https://t.me/hamster_kombat_bot/

Last updated 1 month, 3 weeks ago

Your easy, fun crypto trading app for buying and trading any crypto on the market

Last updated 1 month, 2 weeks ago

Turn your endless taps into a financial tool.
Join @tapswap_bot


Collaboration - @taping_Guru

Last updated 3 days ago