Community chat: https://t.me/hamster_kombat_chat_2
Twitter: x.com/hamster_kombat
YouTube: https://www.youtube.com/@HamsterKombat_Official
Bot: https://t.me/hamster_kombat_bot
Game: https://t.me/hamster_kombat_bot/start
Last updated 1 Woche her
Turn your endless taps into a financial tool.
Join @tapswap_bot
Collaboration - @taping_Guru
Last updated 1 Monat, 2 Wochen her
#FreeDurov
🦴 Your easy, fun crypto trading app for buying and trading any crypto on the market
Last updated 2 Tage, 19 Stunden her
PUBGLITE 32BIT OFFSET BASED
```
bool isObjectGameInfo(uintptr_t miri) {
return isObjectA(miri, "STExtraGameStateBase");
}
enum EParachuteState {
EParachuteState__PS_None = 0,
EParachuteState__PS_FreeFall = 1,
EParachuteState__PS_Opening = 2,
EParachuteState__PS_Landing = 3,
EParachuteState__PS_Launch = 4,
EParachuteState__PS_MAX = 5
};
void Gameinfo() {
ImGuiStyle &style = ImGui::GetStyle();
ImGuiIO &Io = ImGui::GetIO();
static auto lund = ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar;
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.000f, 0.000f, 0.000f, 1.0f);
ImGui::PushStyleColor(ImGuiCol_TitleBg, ImVec4(0.0f, 0.5f, 0.0f, 1.0f));
ImGui::SetNextWindowPos(ImVec2(Io.DisplaySize.x * 0.5f, Io.DisplaySize.y * 0.1f), ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.1f));
ImGui::SetNextWindowSize({250, 0});
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(5, 5));
ImGui::SetNextWindowSize({335, 120});
Vector3 VelocityOP = (Vector3 ) (g_LocalPlayer + 0xc8);
auto RootComponent = (uintptr_t ) (g_LocalPlayer + 0x140);
Vector3 PlayerPos = (Vector3 ) (RootComponent + 0x118);
auto CheckEnum = (uint8_t ) (g_LocalPlayer + 0x1ee4);//ParachuteState
float Velocityop = 0.f;
float Altitute = 0.f;
float travlled = 0.f;
float DistanceTraveled;
travlled += DistanceTraveled / 100.0f;
if (CheckEnum == EParachuteState::EParachuteState__PS_None) {
float SpeedCmPerSec = sqrt(VelocityOP.X * VelocityOP.X + VelocityOP.Y * VelocityOP.Y + VelocityOP.Z * VelocityOP.Z);
Velocityop = SpeedCmPerSec / 100.0f;
Altitute = PlayerPos.Z;
}
if (ImGui::Begin("Game Information", 0, lund | ImGuiWindowFlags_NoTitleBar)) {
auto Actors = getActors();
for (auto & Actor : Actors) {
if (isObjectPlayer(Actor)) {
if (Actor == g_LocalPlayer)
continue;
if (isObjectGameInfo(Actor)) {
static bool blinkState = true;
static float blinkTimer = 0.0f;
blinkTimer += ImGui::GetIO().DeltaTime;
if (blinkTimer > 0.5f) {
blinkState = !blinkState;
blinkTimer = 0.0f;
}
ImVec4 ballColor = blinkState ? ImVec4(1.0f, 0.0f, 0.0f, 1.0f) : ImVec4(0.0f, 0.0f, 0.0f, 0.0f);
ImGui::TextColored(ballColor,ICON_FA_CIRCLE);
ImGui::SameLine();
ImGui::Text("Game Information");
ImGui::Separator();
ImGui::Text("%d Players alive with %d Teams, Real Players: %d",
static_cast((int ) (Actor + 0x5b4)),
static_cast((int ) (Actor + 0x5b8)),
static_cast((int ) (Actor + 0x430)));
std::string detailText = "Travelled distance: " + std::to_string(travlled) + "m (" + std::to_string(Velocityop) + "m/s)\n";
detailText += "Current Player Altitude: " + std::to_string(Altitute) + "m";
ImGui::TextWrapped("%s", detailText.c_str());
ImGui::Separator();
if ((int ) (Actor + 0x5b4) <= 4 && (int ) (Actor + 0x5b8) == 1) {
ImGui::Text("Connected to lobby, please exit.");
} else {
ImGui::Text("Match ID: %d, Time: %ds | %dm",
static_cast((uint64_t ) (Actor + 0x6b8)),
static_cast((int ) (Actor + 0x308)),
static_cast((int ) (Actor + 0x308)) / 60);
}
style.Colors[ImGuiCol_WindowBg] = ImColor(0, 0, 0, 230);
ImGui::End();
}
}
}
}
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
```
REGARDS @MIRI_CHEAT
Is there Anything else that you wanna buy Dm @MIRI_OWNER
Regarding mod or tools
BGMI WALLHACK CHEAT
NO 10YR
NO TERMINATION
NO FLAG
NO 1 DAY
ALL BAN FIXED
UNLIMITED KILL
REBRANDING ALSO AVAILABLE
DM TO BUY KEY @MIRI_OWNER
Anyone suggest any good unity game
BGMI 3.3.1 MAGIC BULLET OFFSET BASED
if (MagicBullet) {
auto Lamda = *(uintptr\_t *) (g\_LocalPlayer + 0x490);
if (Lamda) {
auto Skeletal = *(uintptr\_t *) (Lamda + 0xb60);
if (Skeletal){
uintptr\_t Ptr = reinterpret\_cast<uintptr\_t>(uintptr\_t(Skeletal) + 0x28);
if (Ptr) {
uintptr\_t offset = Ptr;
auto& entity = *(TArray<uintptr\_t> *) (offset + 0x10);
for (int i\_miri = 0; i\_miri < entity.Count; i\_miri++) {
auto& BoxType = entity[i\_miri];
float& i\_X = *(float *)(BoxType + 0x88);
float& i\_Y = *(float *)(BoxType + 0x8c);
float& i\_Z = *(float *)(BoxType + 0x90);
if (!(i\_X == 23.0f && i\_Y == 10.0f && i\_Z == 16.0f)) {
if (i\_X == 23.0f) {
i\_X = 100.0f;
i\_Y = 120.0f;
i\_Z = 170.0f;
}
}
}
}
}
}
}
TEST YOURSELF
REGARDS @MIRI_CHEAT
Bgmi 3.3.1 x64
#define GetWeaponID_Offset 0x5d52972
#define GetCurrentUsingPropSlot_Offset 0x5eb015c
REGARDS @MIRI_CHEAT
Anyone send
PostRender: 0x
K2_DrawLine:0x
K2_DrawText:0x
Old/New version Offsets for BGMI
@MIRI_OWNER
Happy independence day 🫡
Fastwin Prediction Test Bot : @Sanjay_Src_bot
Recommended pattern length is 11
Community chat: https://t.me/hamster_kombat_chat_2
Twitter: x.com/hamster_kombat
YouTube: https://www.youtube.com/@HamsterKombat_Official
Bot: https://t.me/hamster_kombat_bot
Game: https://t.me/hamster_kombat_bot/start
Last updated 1 Woche her
Turn your endless taps into a financial tool.
Join @tapswap_bot
Collaboration - @taping_Guru
Last updated 1 Monat, 2 Wochen her
#FreeDurov
🦴 Your easy, fun crypto trading app for buying and trading any crypto on the market
Last updated 2 Tage, 19 Stunden her