```
// Weapon status bar
auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon*)WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto Sbullet = CurrentWeaponReplicated->CurBulletNumInClip;
auto Mbullet = CurrentWeaponReplicated->CurMaxBulletNumInOneClip;
ImVec2 boxPos(500, 500);ImVec2 boxSize(35, 100);
draw\->AddRect(boxPos, ImVec2(boxPos.x + boxSize.x, boxPos.y + boxSize.y), IM\_COL32(255, 255, 255, 255), 0.0f, 0, 1.0f);
float lineSpacing = boxSize.y / (float)Mbullet;
for (int i = 0; i < Sbullet; i++) {
float y = boxPos.y + boxSize.y \- ((i + 1) * lineSpacing);
float t = (float)i / (float)Mbullet;
int r = (int)(255 * (1.0f \- t));
int g = (int)(255 * t);
draw\->AddRectFilled(ImVec2(boxPos.x + 2, y), ImVec2(boxPos.x + boxSize.x \- 2, y + lineSpacing), IM\_COL32(r, g, 0, 255));
}
}
}
```
https://www.123865.com/s/d6nFjv-gX8G3 提取码:310F
退网遗产 骗人司马 作者 @yihanak 已趋势
被傻子背刺了 直接泛滥了 有配置美化
以上为我好友奇不的所有遗产 欢迎各位开源学习 @chachajun
game_patch_3.5.0.19364.pak
动作美化改文件
鼓掌=秋招青海摇
剩下两个自己去看
我也不知道名字
支持三服
引擎使用 #define GNames_Offset 0x73C08C0 #define GetActorArray_Offset 0x91F3BF0 #define GNativeAndroidApp_Offset 0xCCA6BB8 #define GEngine_Offset 0xD3E9A70 //ULocalPlayer #define Process_Event_Offset 0x7622BAC //Child #define GUObject_Offset 0xD134840 #define…