LEARN AS / AIDE

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Roxman
Roxman
14,734,520 @developer

Sharing my thoughts, discussing my projects, and traveling the world.

Contact: @borz

Last updated 4 days, 20 hours ago

Telegram stands for freedom and privacy and has many easy to use features.

Last updated 2 months, 1 week ago

Official Graph Messenger (Telegraph) Channel

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Last updated 3 months, 4 weeks ago

2 months, 2 weeks ago

code:

```
#include

void logToFile(const char format, ...) {
FILE
logFile = fopen("/sdcard/hook_log.txt", "a");
if (logFile == NULL) return;

va\_list args; va\_start(args, format); vfprintf(logFile, format, args); va\_end(args); fprintf(logFile, "\n"); fclose(logFile);

}
```

?Function to write logs to a file
In Non-Root Devices.

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2 months, 3 weeks ago

If you are not using original function pointers in your Hooks then you can also use via tools instead of Macros.

Below one is an example code of how you can implement it without errors.

code:

```
size_t hook_strlen(const char *s) {
if (strstr(s, "eglswap")) {
return 0;
}
return strlen(s);
}

void setupHooks() {

// Offsets for hooking uintptr\_t offset1 = 0xadd3130; uintptr\_t offset2 = 0xA7CC660; // Target addresses void* targetAddress1 = (void*)(UE4 + offset1); void* targetAddress2 = (void*)(UE4 + offset2); // Original function pointers void* origFunction1 = nullptr; void* origFunction2 = nullptr; // Set up hooks Tools::Hook(targetAddress1, (void*)hook\_strlen, &origFunction1); Tools::Hook(targetAddress2, (void*)hook\_strlen, &origFunction2);

}
```

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2 months, 3 weeks ago

Source Available for PUBGM( GL, KR VN, TW )
(32+64)

Internal Imgui Source

No need to use Any Bypass.

Support :- Esp only

DM TO BUY,
@Apex_Cheats

2 months, 3 weeks ago

#include // standard input and Output #include // For Memory Management and Smart Pointers like unique_ptr #include // For exception handling #include // using the thread functionality and sleep #include…

2 months, 3 weeks ago

`#include // standard input and Output
#include // For Memory Management and Smart Pointers like unique_ptr

#include // For exception handling
#include // using the thread functionality and sleep

#include // using the chrono::seconds and duration for time based operations

using namespace std;

// Function to get character input from user.

unique_ptr < char >get_input()
{
auto input = make_unique < char >();
cout << "Enter any Character or Press 'q' to quit the Program" << endl;
// Dereference to store input in unique_ptr
cin >> *input;
// checking if the user input is invalid or more than 1 char
if (cin.fail() || cin.get() != '\n')
{
cin.clear(); // Clear the Error
cin.ignore(1000, '\n'); // ignore the 1000 characters & useless spaces or lines
throw runtime_error("Invalid Input : Please Enter a Valid Input or Add only 1 Character");

return input; // return to the smart pointer (unique_ptr) again to get the correct & cleaner input again
}
}

// Function to set Message and setting the duration to sleep the program
void SetMessage_andTime(unique_ptr < string > message, int duration)
{
cout << *message << endl; // Display the message using unique_ptr(Pointer)

// to sleep the program
this_thread::sleep_for(chrono::seconds(duration));
}

int main()
{
while (true)
{
try
{
unique_ptr < char >input = get_input();
if (input == 'q')
{
auto text1 = make_unique < string > ("Exiting Program...\n");
auto text2 = make_unique < string > ("Please wait...\n");
SetMessage_andTime(move(text1), 3);
SetMessage_andTime(move(text2), 2);
cout << "See You Again" << endl;
break;
}
cout << "The ASCII Value of " <<
input << "is:" << static_cast <
int >(*input) << endl;
}
catch(const runtime_error & e)
{
cout << e.what() << endl; // Displaying the error using e Parameter (Variable)
}
}
return 0;
}`

4 months ago

➡️BGMI SIGN KILL  - 3.3.0

✔️Architecture :- 32 Bit*✔️*No Need Crash Fixer*✔️*Support :- Android 9 to 14*✔️*Multi Dex*✔️*Support Both Imgui & Java
?Only For Modders / Developers

Share With Channel Credits
Else
  You are the son of a bitch.

✈️@LEARN_AS_AIDE*✈️***@SAF_MOD_VIP

5 months, 3 weeks ago

Mine And Earn While Playing ?
Telegram and Twitter Verified

https://t.me/tapswap_mirror_2_bot?start=r_1405524995

5 months, 4 weeks ago

BGMI 3.2 64 BIT
LOADED UE4  ( Original)

Only for developers.

Zip Password :-@``SAF_MOD_VIP

By:- @Apex_Cheats

✈️@LEARN_AS_AIDE
✈️ @SAF_MOD_VIP

6 months ago

IDA DIS-ASSEMBLED PUBG 3.2.0
VNG - 64 bit ( UE4)

All subs and pseducodes * *Only for devlopers
Decompiled in C++

Zip Password :-
@LEARN_AS_AIDE

By :- @Apex_Cheats

✈️@LEARN_AS_AIDE

7 months, 3 weeks ago

PUBG LITE - x32 bit ( 0.27.0 )
CalcShootRot ( Offset Based)

I have added detailed summarisation about Everyrhing that needs to be added..
Any beginner can also add in his source easily.

Zip password :-
@Dynatrix_Cheats

? Share with Credits

✈️ @Dynatrix_Cheats
✈️ @Dynatrix_Cheats

We recommend to visit
Roxman
Roxman
14,734,520 @developer

Sharing my thoughts, discussing my projects, and traveling the world.

Contact: @borz

Last updated 4 days, 20 hours ago

Telegram stands for freedom and privacy and has many easy to use features.

Last updated 2 months, 1 week ago

Official Graph Messenger (Telegraph) Channel

Download from Google Play Store:
https://play.google.com/store/apps/details?id=ir.ilmili.telegraph

Donation:
https://graphmessenger.com/donate

Last updated 3 months, 4 weeks ago